Immerse your students by visiting Charles Dickens’ London home.
In this festive listening experience, your students encounter Dickens himself and explore his life and works, hearing stories about the people, places, and experiences that inspired his timeless novels.
With a special Christmas theme, they’ll discover the magic behind A Christmas Carol and other beloved works, bringing Victorian London and its holiday spirit vividly to life.
Have your students learn about famous novelists, playwrights and poets in this Christmas edition of our series "Meet the Author". A new, interactive way to practice listening skills and to learn about literature! Through gamification we bring poetry and literature to life by creating a familiar and inviting environment for your students.
With a focus on receptive skills (listening & reading), "Meet the Author: Charles Dickens" is a great starting point for teachers interested in gamification. The material is clearly structured, fully customizable, and requires little teacher preparation or improvisation.
Besides being an intrinsically motivating way to include literature in your curriculum, Question Gamification adventures also focus on training soft skills such as debating, teamwork, discussion, critical thinking, and creativity.
This handcrafted material including custom art and music allows you to immerse yourself and your students in this classic poem like never before.
Playtime: 20-40 minutes (depending on your group)
Language level: B1-2
Ages: 11 - 18+
Included in this material:
PowerPoint "Meet the Author" adventure:
Fully narrated version with interactive exploration.
Worksheet for a targeted listening activity
Immerse your students by visiting Charles Dickens’ London home.
In this festive listening experience, your students encounter Dickens himself and explore his life and works, hearing stories about the people, places, and experiences that inspired his timeless novels.
With a special Christmas theme, they’ll discover the magic behind A Christmas Carol and other beloved works, bringing Victorian London and its holiday spirit vividly to life.
Have your students learn about famous novelists, playwrights and poets in this Christmas edition of our series "Meet the Author". A new, interactive way to practice listening skills and to learn about literature! Through gamification we bring poetry and literature to life by creating a familiar and inviting environment for your students.
With a focus on receptive skills (listening & reading), "Meet the Author: Charles Dickens" is a great starting point for teachers interested in gamification. The material is clearly structured, fully customizable, and requires little teacher preparation or improvisation.
Besides being an intrinsically motivating way to include literature in your curriculum, Question Gamification adventures also focus on training soft skills such as debating, teamwork, discussion, critical thinking, and creativity.
This handcrafted material including custom art and music allows you to immerse yourself and your students in this classic poem like never before.
Playtime: 20-40 minutes (depending on your group)
Language level: B1-2
Ages: 11 - 18+
Included in this material:
PowerPoint "Meet the Author" adventure:
Fully narrated version with interactive exploration.
Worksheet for a targeted listening activity