Step into the shadowy world of The Raven by Edgar Allan Poe with this immersive poetry adventure that your students will forget nevermore.
This interactive experience invites students to explore the room in which the classic poem takes place and collect each stanza by interacting with the objects they see, the sounds they hear, and the titular raven they meet.
A new, interactive way to teach and study poetry! Now in three (3) different versions, to support the individual needs of each classroom & teacher.
With a focus on receptive skills (listening & reading) as well as vocabulary training, "The Raven" is a great starting point for teachers interested in gamification. The material is clearly structured, expands the world around the poem without changing its meaning, and requires little teacher preparation or improvisation.
Besides being an intrinsically motivating way to include poetry in your curriculum, Question Gamification adventures also focus on training soft skills such as debating, teamwork, discussion, critical thinking, and creativity.
Through this handcrafted material including custom art and music, you can immerse yourself and your students in this classic gothic poem like never before.
Playtime: 20-45 minutes (depending on the version and your group)
Language level: B2 (adaptable by you)
Ages: 11 - 18+
Included in this material:
PowerPoint poetry adventure:
Fully narrated version with interactive exploration
Non-narrated version with interactive exploration
Auto-scroller version without interactive exploration
Further explanation for each version in the included Teacher Manual
Teacher Manual
The Raven Poem
The Raven Poem + Vocabulary Explanation
Step into the shadowy world of The Raven by Edgar Allan Poe with this immersive poetry adventure that your students will forget nevermore.
This interactive experience invites students to explore the room in which the classic poem takes place and collect each stanza by interacting with the objects they see, the sounds they hear, and the titular raven they meet.
A new, interactive way to teach and study poetry! Now in three (3) different versions, to support the individual needs of each classroom & teacher.
With a focus on receptive skills (listening & reading) as well as vocabulary training, "The Raven" is a great starting point for teachers interested in gamification. The material is clearly structured, expands the world around the poem without changing its meaning, and requires little teacher preparation or improvisation.
Besides being an intrinsically motivating way to include poetry in your curriculum, Question Gamification adventures also focus on training soft skills such as debating, teamwork, discussion, critical thinking, and creativity.
Through this handcrafted material including custom art and music, you can immerse yourself and your students in this classic gothic poem like never before.
Playtime: 20-45 minutes (depending on the version and your group)
Language level: B2 (adaptable by you)
Ages: 11 - 18+
Included in this material:
PowerPoint poetry adventure:
Fully narrated version with interactive exploration
Non-narrated version with interactive exploration
Auto-scroller version without interactive exploration
Further explanation for each version in the included Teacher Manual
Teacher Manual
The Raven Poem
The Raven Poem + Vocabulary Explanation