Let your students step into the simple, rugged world of Ernest Hemingway. Visit his cottage of “Windemere” and talk to him about his life, his writing, family, hunting, culture, and much more.
In this immersive listening experience, they encounter Hemingway himself and explore his life and writing, uncovering the people, landscapes, and emotions that shaped his work. Through interactive storytelling, they’ll gain insight into the inspirations behind his enduring novel The Old Man and the Sea, bringing the wild ocean and the intensity of the waves to life.
Have your students learn about famous novelists, playwrights and poets in this edition of our series "Meet the Author". A new, interactive way to practice listening skills and to learn about literature! Through gamification we bring poetry and literature to life by creating a familiar and inviting environment for your students.
With a focus on receptive skills (listening & reading), "Meet the Author: Ernest Hemingway" is a great starting point for teachers interested in gamification. The material is clearly structured, fully customizable, and requires little teacher preparation or improvisation.
Besides being an intrinsically motivating way to include literature in your curriculum, Question Gamification adventures also focus on training soft skills such as debating, teamwork, discussion, critical thinking, and creativity.
This handcrafted material including custom art and music allows you to immerse yourself and your students in this classic poem like never before.
Playtime: 20-40 minutes (depending on your group)
Language level: B1-2
Ages: 11 - 18+
Included in this material: